Suzy Says Wiki
This wiki page collects the core facts about Suzy Says!: who made it, what the DVD and the mat do, which objects matter, how the house is laid out and what the two modes offer. Characters have their own page at Characters, and the plot is covered in Story Explained.
| Fact | Value |
|---|---|
| Developer | MOONBIT (Moonbit Ltd.) |
| Genre | First-person mascot horror, psychological horror |
| Platform | Windows download on itch.io |
| Size | 242 MB |
| Price | Name your own price; Full version from $1.50 |
| Length | About 17 to 20 minutes per story run |
| Endings | Bad, True and Secret |
| Modes | Story Mode, Endless Mode (Full only) |
| Languages | English, Spanish, Brazilian Portuguese, Russian, Chinese, Japanese |
Items and Story Objects
| Object | Role | Where |
|---|---|---|
| Interactive DVD | Holds Suzy's show; destroying it unlocks the Secret Ending | Player under the living-room TV |
| Floor mat | Red, green, blue and yellow pads for jump commands | In front of the TV |
| Four candles | Placed on the mat for the final ritual | Spread around the house |
| Radio | Extra lines and hints; linked to the Secret Ending route | Living room |
| Fridge drawing | Shows the player, Mom and a new dark silhouette | Kitchen |
| Sunflower painting | First touch command away from the mat | Living room |
| Rubber duck | Touch target that sends you out of the living room | Bathroom |
| Clock | Moves forward with the story; reported to reset after a death in the candle hunt | Living room |
| Board game | Reported to reset together with the clock | Living room |
| Symbols | Last command target before the TV scene | Shown by Suzy after the candles |
The House
The whole game takes place inside one suburban home. The living room holds the television, the mat, the sofa, the sunflower painting and the radio. The kitchen has the fridge with the drawing and a tall clock seen through an arch. The bathroom holds the rubber duck, and the bedroom has the bed you jump on near the end.
A hallway with floral wallpaper connects the rooms and leads to the front door, where the visitor scene takes place. Learning this layout early makes the hide sequence and the candle hunt much easier.
Game Modes
Story Mode is in both downloads. It follows Suzy's show from the first jump to the candle ritual and contains the Bad and True endings.
Endless Mode comes with the Full version. Commands keep coming with no story, mistakes show up as X marks and the goal is the highest score. Tips for both modes are in Survival Tips.
Look and Style
The game is built to look like an interactive children's DVD from the mid-2000s: bright colors, a smiling host on a CRT television and a playful menu. The contrast between that look and what Suzy asks you to do is the core of the horror.
The itch.io page states that no generative AI was used to make the game.
