Bloodmoney
Bloodmoney
Bloodmoney

Bloodmoney

You click a cheerful round fellow named Harvey Harvington, a coin pops out and nothing seems wrong at all. Bloodmoney starts as the simplest clicker imaginable, but every purchase in its shop makes the clicking crueler. You need $25,000 for medical bills, and Harvey is willing to help, as long as you are willing to hurt him.

GenrePsychological horror clicker
PerspectiveSingle screen
Main characterHarvey Harvington
GoalEarn $25,000
EndingsGood, Normal, Bad

The Clicker Loop in Bloodmoney

At first, each click earns a small amount and Harvey smiles. The shop sells upgrades that multiply what you earn, and the first ones are harmless. Progress feels like any other clicker.

Then the shop starts offering tools that hurt Harvey. Each tool earns far more money per click, and Harvey's reactions change. The game asks a simple question: how far will you go for faster money?

The pacing is clever. You never have to buy the cruel tools, but the slow path feels very slow once you know a faster one exists.

Harvey Harvington's Reactions

Harvey's expressions and words are the heart of the game. He stays polite and hopeful even as things get worse, which makes every cruel click feel heavier.

His dialogue changes based on what you have done. Players often feel genuinely guilty, which is rare for a clicker.

Fans discuss his lines in detail, and many find the ending scenes surprisingly emotional. Some players even stop partway through a run because they cannot bring themselves to click again, which says a lot about how well Harvey is written.

Endings of Bloodmoney

There are three main endings. The good ending comes from reaching the goal with as little harm as possible. The normal and bad endings reflect how much you used the cruel tools.

Because a run is short, trying for every ending is easy. Many players reach the bad ending first by accident and then replay to see the kinder path.

The game has inspired several follow-ups and fan projects, which shows how much its simple idea resonated. Its short length helped it spread, since a full run fits easily into one video or one evening.

Who Should Click

Players who like moral choices hidden in simple mechanics will enjoy it. It takes minutes to understand and stays in your head much longer. Clicker fans will also appreciate how the familiar upgrade loop is turned into the source of the horror.

Those sensitive to violence should know that later tools are disturbing, even with simple art. The game never shows more than it needs to, but the sounds and Harvey's reactions do a lot of work.

For more short horror with a strong idea, try Buckshot Roulette or Dead Plate. Both turn a single tense choice into a whole evening of dread.

Questions From First-Time Players

How do I get the good ending?

Reach $25,000 while using as few of the cruel shop tools as possible. It takes longer, but Harvey stays in much better shape.

How long does a run take?

A run is short, usually well under an hour. That makes it easy to replay for every ending in one evening.

Bloodmoney turns clicking into a moral test, and Harvey Harvington's hopeful smile after the first cruel upgrade is the image that makes players reconsider every coin they earned. It is a clicker that remembers what you did, and so does Harvey.