How to Play

Suzy Says! is played with three inputs and one rule. You move with WASD, jump with Space and crouch with C, and you only act when Suzy starts her line with "Suzy says". Everything else in the game is built on that playground rule, turned into a first-person horror story set inside a family home.

  • W A S D Move around the mat and the house
  • Space Jump onto mat pads, the bed and the couch
  • C Crouch when Suzy asks you to
  • Mouse Look at the TV, the window, the floor, the ceiling or behind you

The Rule That Decides Everything

Suzy Says! is a horror take on Simon Says. A command only counts if it begins with her name. "Suzy says, jump on red" means jump. "Jump on red" on its own means stay exactly where you are.

The game uses this from the first minutes. After the tutorial jumps, Suzy starts mixing in bare commands and calls you out when you fall for them. Missed or wrong moves lead to scares, and later in the story they can end the run.

The safest habit is to wait for the whole sentence. Do not react to the color or the object at the end of the line until you are sure the prefix was there.

The Four-Color Mat

The floor mat in front of the television has four pads: red, green, blue and yellow. The early part of the game is a series of color jumps on this mat, and they come back later at a faster pace.

Learn the layout during the tutorial. Knowing where yellow is without looking down saves time when Suzy chains commands together. Stand in the middle of the mat between jumps so every pad is one step away.

If a jump does not register, check that you landed fully on the pad. Several players report missed inputs, which the troubleshooting guide covers.

Leaving the Mat

As the story goes on, commands start naming objects around the house. You will touch the sunflower painting in the living room, the rubber duck in the bathroom and the drawing on the fridge, look at the window and the ceiling, close the front door and later jump on the bed and the couch.

Walk to the object, interact with it and wait for the next line. "Suzy says, come back to the mat" is your signal to return. Going back on your own is not required and can cost you a command.

The house has a living room, a kitchen, a bathroom and a bedroom. The command list shows where every target is.

Look Commands and the Camera

A large part of Suzy's orders are about where you look rather than where you stand. "Look at me" means turn back to the television, while other lines send your view to the floor, the ceiling, the window or behind you. The mouse handles all of these, and like everything else they only count with the prefix.

Later in the story the game starts to move your attention for you. During the visitor scene the view is pulled between the window, the floor and the screen, which makes it harder to keep track of the subtitles. Read the line first, then turn.

A good habit is to return your view to the television after each look command. Suzy is the one giving orders, and the screen is where the next line starts.

How Mistakes Are Punished

In the first chapters a mistake means a scare and a reminder from Suzy that she did not say her name. The story keeps going, so the early part works as training.

Later the stakes change. Opening the front door for the special friend or being seen during the hide sequence ends the run on the Bad Ending, and dying in the candle hunt sends you back to the start of that section. The survival tips page shows how to avoid each of these moments.

Listening to the Radio

There is a radio in the living room. The developer has advised players to listen to it whenever they get the chance, and community guides link it to the route toward the Secret Ending.

Treat the radio as part of the puzzle rather than background noise. When the story gives you a quiet moment near it, stop and listen before the next command.

Modes and Languages

Story Mode is in both downloads. Endless Mode, a score mode with continuous commands, comes with the Full version. Missed commands in Endless Mode are marked with X marks on screen.

The game supports English, Spanish, Brazilian Portuguese, Russian, Chinese and Japanese. Subtitles show Suzy's lines, which helps when you need to check whether she said her name.

When in doubt, do nothing. A missed real command costs less than obeying a fake one, especially in the visitor scene.

What are the controls in Suzy Says!?

WASD to move, Space to jump and C to crouch. The mouse controls where you look.

What are the mat colors?

Red, green, blue and yellow, arranged on one mat in front of the television.

What happens if I obey a line without the prefix?

It counts as a mistake and triggers a scare. Later in the story mistakes can end the run.