Granny 3

Granny 3 is the third escape from the house of Granny, and this time she is not alone. Grandpa carries a shotgun, Slendrina lurks in the dark and Granny still hears every dropped item. You wake up in a locked house with five days to find a way out.
Who Hunts You in Granny 3
Granny is still the most dangerous. She reacts to noise, so footsteps on creaky floors, dropped objects and slammed doors all draw her. Moving slowly and carefully is the core skill.
Grandpa is stronger but hears poorly. He is easiest to deal with while he sleeps, and some key items are easier to get when he is not awake.
Slendrina appears in certain rooms. Looking at her too long is deadly, and a teddy bear makes her vanish. Teddy bears hide in drawers and cupboards, so checking furniture quietly is worth the risk.
Two Ways Out of Granny 3
The gate escape is the original ending. It requires the weapon key, the slingshot, filled vases, a basement mechanism and the bridge crank. Each item opens the next step.
The train escape was added later. You need the weapon key, a coin, a train ticket and several power parts like the accelerator and the train key to start the train.
Both routes are long and require careful planning, so most players pick one and focus on it. The gate route is the classic choice for a first win, while the train route is the favorite of players who already know the house well.
Weapons and Useful Items
The shotgun and the tranquilizer knock out Granny or Grandpa for a short time. The slingshot handles certain obstacles and enemies along the train route. Lock picks and keys open doors and safes.
Some items are hidden in odd places. A coconut on the top floor holds the weapon key, and firewood with a matchbox helps lure a crow to get the shed key.
Learning these combinations is the main progression of the game. Each run gets easier as you remember where things are, and veterans can reach an escape in a single day once they know every item spot.
Staying Alive for Five Days
Close doors behind you, avoid noisy floors and hide under furniture when Granny is near. Bear traps are scattered around and can catch you if you rush.
If you get caught, you lose a day. Running out of days means the end, so careful play matters more than speed. Many players spend their first day only exploring, without picking up anything that might make noise.
Fans of the series often say this is the hardest entry. For a slightly simpler start, Granny Chapter Two introduces Grandpa first.
Questions About the Escape
- How do I escape by train? Collect the weapon key, a coin, a train ticket and the power parts, then start the train. It is the longer of the two routes.
- How do I deal with Slendrina? Use a teddy bear to make her vanish and avoid looking at her for long.
- How long do I have? Five days. Each capture costs one day, so the margin for mistakes is small.
- Can I knock out Grandpa? Yes. The shotgun or the tranquilizer puts Granny or Grandpa down for a short time, which is often enough to grab an item from their room.
Granny 3 crowds the house with Granny, Grandpa and Slendrina, and making it onto the train before day five is one of the most satisfying escapes in the series.












